Achieving Perpetual Motion
I've got the scripting worked out for my pong game so that touch events are mapped and move the paddle accordingly but with a 0.2 second delay in movement. The next step is to to…
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I've got the scripting worked out for my pong game so that touch events are mapped and move the paddle accordingly but with a 0.2 second delay in movement. The next step is to to…
I had this idea of making Pong work in a 3D space in second life, and sticking with the classic representation of a cube paddle hitting a cube ball. I have a basic arcade game…